!["In 2024, Through Virtual Lenses A Historical View"](https://thmb.techidaily.com/d222a947a358a9a5da5a72c775e634907e671d005e0a2808f2ac3a2ab7305bec.jpg)
"In 2024, Through Virtual Lenses A Historical View"
![](/images/site-logo.png)
Through Virtual Lenses: A Historical View
A Brief History of Virtual Reality
Benjamin Arango
Mar 27, 2024• Proven solutions
When we commonly think of Virtual Reality our first thought is to turn to a modern VR headset as well as all of the various PC applications which are beginning to include virtual-reality support. Virtual-reality actually has an extensive history with a concept that dates all the way back to the 1930s. In this article we will discuss the history of VR and how it has evolved since an early concept into the amazing simulation experience that you can have in your home today.
You may also like:
What is virtual reality and how does it work?
Top 10 professional 360 degree cameras
Virtual Reality Technology: Current State and Future Challenges
VR development in 1930s
In Pygmalions Spectacles, Stanley G. Weinbaum explains a goggle based game in which individuals can watch a holographic recording of virtual stories including touch and smell. This amazing vision of the future would actually turn into what we think of as virtual-reality today. While it’s difficult to introduce touch and smell elements into the average virtual-reality experience, these are visions that creators have in mind for the very near future of virtual-reality experiences. It’s amazing to think that 85+ years ago, people were already thinking about creating simulation experiences using technology. We still think of these types of plans as we look towards the future of VR. With rapidly changing technology however, these improvements to the VR simulation experience may be far closer than decades away.
VR development in 1960s
VR headsets actually started development in the 1960s. Just 30 years from the original thought of a VR headset, Ivann Sutherland created the very first VR headset for use with military applications. Using a specialized military software as well as a motion control platform, the first VR headsets were designed for use in training exercises. These VR training tools have now become the standard in the military for training for flight exercises, combat situations and more. An immersive experience is definitely required to push military personnel and prepare them in a safe training environment before they enter into the field. Many air forces around the world require an extensive amount of VR training simulations before they will even let a pilot into one of their aircraft. With the initial development using specialized software and motion controls, VR research would continue to pave the way for training in the military and beyond. Today’s military VR headsets are far more advanced, compact and immersive and these training programs as well as the technology will continue to develop a little bit faster than some of the products that we might find as regular consumers.
VR development in 1990s
VR headsets begin to make their way into a few arcade games for simulations and Nintendo announced the first home VR system. Virtual Boy was one of the first home systems available for use with a widespread appeal. Sega also introduced a Sega VR headset for the Sega Genesis console in the year 1993. These wraparound prototypes had stereo sound, LCD screens and head tracking. Technical development in this VR headset doom the project and the cost of the headset was extensive making it a massive flop for Sega. The Virtual Boy however was a 3-D game console that experienced a little more success. Virtual Boy was released in North America at a price of $180. The games were entirely made in red and black and there were only a few pieces of software available with the device. Users would wear a VR headset and control the action on a regular Nintendo controller. Unfortunately the console was very uncomfortable to use and because of the lack of games as well as the lack of color, it didn’t present the same strong sales as the other Nintendo consoles out at the time.
VR development in 2014
Oculus VR represents the latest revolution in VR technology. When Facebook officially acquired the Oculus VR system, this showed that virtual-reality was becoming a huge concern for many of the world’s top developers. Although the Oculus Rift was formed out of a kickstarter campaign in 2012, the deal in 2014 represented a huge boost in their funding and confidence. Later in 2015, Oculus began to acquire other companies like Surreal Vision and built partnerships with Samsung to develop the Samsung gear VR. As one of the leading companies in VR development, Oculus has fully functioning VR systems for consumers to purchase and use at home. With support for a wide range of applications and further applications being developed for specific use with their VR systems, this was a huge leap forward for VR. After gaining international attention with the demand after the Facebook deal, this would propel many other developers into creating their own VR development firms. Oculus in a way started a brand-new VR renaissance with a call to create immersive and simulated experiences for the average consumer. Previous VR headsets were very technical and inaccessible for the average computer user, but with plug-and-play compatibility and a wide host of supported applications, Oculus gave the average consumer hope that they can enjoy VR again.
VR development in 2016 and beyond
With the initial surge after Oculus Rift, companies all over the world began building their own VR headsets and producing some fantastic new tech. With so many new devices coming out from many of the world’s top manufacturers, we are seeing huge developments when it comes to apps, 360° cameras, inexpensive headsets, VR glass experiences and more. As 3-D graphics continue to get better and is processing power lines at an exponential rate, VR is becoming a focus for many developers in the future. There are many consumer products coming out to compete with Oculus based off its demand as well as generic products for use with smart phone technology. As many smart phones have the accelerometer data, advanced soundcards and graphic sets for 3d rendering users are opting to watch 360 videos and try virtual-reality apps with their smartphone and home devices like Google Cardboard. Other users however are holding out for products like the Oculus Rift, Playstation VR and more. With all of these devices set to drop in mass circulation by the end of 2016 or the start of 2017 we are truly going to start seeing at home VR experiences which are widespread.
The future of VR looks very bright and with so many new devices in development is a trend that’s not going away anytime soon.
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Benjamin Arango
Mar 27, 2024• Proven solutions
When we commonly think of Virtual Reality our first thought is to turn to a modern VR headset as well as all of the various PC applications which are beginning to include virtual-reality support. Virtual-reality actually has an extensive history with a concept that dates all the way back to the 1930s. In this article we will discuss the history of VR and how it has evolved since an early concept into the amazing simulation experience that you can have in your home today.
You may also like:
What is virtual reality and how does it work?
Top 10 professional 360 degree cameras
Virtual Reality Technology: Current State and Future Challenges
VR development in 1930s
In Pygmalions Spectacles, Stanley G. Weinbaum explains a goggle based game in which individuals can watch a holographic recording of virtual stories including touch and smell. This amazing vision of the future would actually turn into what we think of as virtual-reality today. While it’s difficult to introduce touch and smell elements into the average virtual-reality experience, these are visions that creators have in mind for the very near future of virtual-reality experiences. It’s amazing to think that 85+ years ago, people were already thinking about creating simulation experiences using technology. We still think of these types of plans as we look towards the future of VR. With rapidly changing technology however, these improvements to the VR simulation experience may be far closer than decades away.
VR development in 1960s
VR headsets actually started development in the 1960s. Just 30 years from the original thought of a VR headset, Ivann Sutherland created the very first VR headset for use with military applications. Using a specialized military software as well as a motion control platform, the first VR headsets were designed for use in training exercises. These VR training tools have now become the standard in the military for training for flight exercises, combat situations and more. An immersive experience is definitely required to push military personnel and prepare them in a safe training environment before they enter into the field. Many air forces around the world require an extensive amount of VR training simulations before they will even let a pilot into one of their aircraft. With the initial development using specialized software and motion controls, VR research would continue to pave the way for training in the military and beyond. Today’s military VR headsets are far more advanced, compact and immersive and these training programs as well as the technology will continue to develop a little bit faster than some of the products that we might find as regular consumers.
VR development in 1990s
VR headsets begin to make their way into a few arcade games for simulations and Nintendo announced the first home VR system. Virtual Boy was one of the first home systems available for use with a widespread appeal. Sega also introduced a Sega VR headset for the Sega Genesis console in the year 1993. These wraparound prototypes had stereo sound, LCD screens and head tracking. Technical development in this VR headset doom the project and the cost of the headset was extensive making it a massive flop for Sega. The Virtual Boy however was a 3-D game console that experienced a little more success. Virtual Boy was released in North America at a price of $180. The games were entirely made in red and black and there were only a few pieces of software available with the device. Users would wear a VR headset and control the action on a regular Nintendo controller. Unfortunately the console was very uncomfortable to use and because of the lack of games as well as the lack of color, it didn’t present the same strong sales as the other Nintendo consoles out at the time.
VR development in 2014
Oculus VR represents the latest revolution in VR technology. When Facebook officially acquired the Oculus VR system, this showed that virtual-reality was becoming a huge concern for many of the world’s top developers. Although the Oculus Rift was formed out of a kickstarter campaign in 2012, the deal in 2014 represented a huge boost in their funding and confidence. Later in 2015, Oculus began to acquire other companies like Surreal Vision and built partnerships with Samsung to develop the Samsung gear VR. As one of the leading companies in VR development, Oculus has fully functioning VR systems for consumers to purchase and use at home. With support for a wide range of applications and further applications being developed for specific use with their VR systems, this was a huge leap forward for VR. After gaining international attention with the demand after the Facebook deal, this would propel many other developers into creating their own VR development firms. Oculus in a way started a brand-new VR renaissance with a call to create immersive and simulated experiences for the average consumer. Previous VR headsets were very technical and inaccessible for the average computer user, but with plug-and-play compatibility and a wide host of supported applications, Oculus gave the average consumer hope that they can enjoy VR again.
VR development in 2016 and beyond
With the initial surge after Oculus Rift, companies all over the world began building their own VR headsets and producing some fantastic new tech. With so many new devices coming out from many of the world’s top manufacturers, we are seeing huge developments when it comes to apps, 360° cameras, inexpensive headsets, VR glass experiences and more. As 3-D graphics continue to get better and is processing power lines at an exponential rate, VR is becoming a focus for many developers in the future. There are many consumer products coming out to compete with Oculus based off its demand as well as generic products for use with smart phone technology. As many smart phones have the accelerometer data, advanced soundcards and graphic sets for 3d rendering users are opting to watch 360 videos and try virtual-reality apps with their smartphone and home devices like Google Cardboard. Other users however are holding out for products like the Oculus Rift, Playstation VR and more. With all of these devices set to drop in mass circulation by the end of 2016 or the start of 2017 we are truly going to start seeing at home VR experiences which are widespread.
The future of VR looks very bright and with so many new devices in development is a trend that’s not going away anytime soon.
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Also read:
- 2024 Approved The Fundamentals of Uncomplicated HDR Techniques
- In 2024, The Ultimate Tool for Video Cuts Full Review of VivaCut '24 Edition
- 2024 Approved Unraveling the Mystery Choosing Music for Movie Trailers
- [Updated] Unveiling the Secrets of Professional GoPro Video Filming
- Uniting Fandoms Top 20 Best Anime Songs for 2024
- 2024 Approved Unleash Creativity in Memes Gen'rator Assistance
- In 2024, Unlocking the Best Free Screen Recorders on Windows 10
- 2024 Approved The Meme-Making Method Unveiling 6 Crucial GIF Production Strategies
- [New] The Fresh Film Enthusiast’s Primer on Visual Quality
- [New] The Easy Way to Snap Spectacular Slow Mo on Android
- In 2024, Streamlining Video Conferencing Combining Skype & Zoom Effortlessly
- [New] The Gradual Glide Out Technique for Audio in Adobe Premiere Pro
- Unshakable Imagery Techniques for 2024
- [New] Streamlining Projects Using Azure's Speech Service
- Unravel the Mysteries of MorphVOX The Ultimate Guide to Voice Modification for 2024
- 2024 Approved Superior Video Cutting-Edge Tools (Devices)
- In 2024, Tailoring a Streamlined Download Process for YouTube's SRT
- [New] Streamlining Conversational Data with Azure Speech to Text
- 2024 Approved The Journey to Crafting Wow-Worthy Collage Art
- In 2024, Unleash Creativity Inshot Video Editing on Your PC
- [New] The Essential Tutorial for Stunning HDR Portraits
- [Updated] Ultimate Selection Hits The Cutting-Edge YouTube Unboxing Channels of 2024
- 2024 Approved Top 7 Mac-Compatible Videos Viewers
- In 2024, The Coolest Filmora Elements for Enthusiastic Creators
- [Updated] The Ultimate Blueprint for Transferring Large Videos Between Apple Devices
- Utilize Automatic HDR Feature A Compreran Guide to Windows 11 for 2024
- [Updated] Tech-Savvy Approach to Downloading APods Content
- In 2024, Taking Your Photos to New Heights Mastering iOS 11'S Features
- [Updated] The Art of Haul Videography Pre and Post Editing Processes
- The Top Picks for HD Video Playback on Your Android Device for 2024
- In 2024, Uniting Brands & YouTube for Maximum Impact
- The Complete Beginner’s Guide to Utilizing Look-Up Tables (LUTs) for 2024
- [Updated] Subtle Sound Reduction Tactics with Garageband
- 2024 Approved Understanding HDR Techniques in Modern Photoshoots
- [New] The Future Is Now - Equip Yourself with These 7 Devices
- 2024 Approved Uniting Visuals A PC & Web Overlay Method
- The Art of Blending Audio with Video in Premiere Pro for 2024
- In 2024, Swiftly Delete Autoplayed Podcast Suggestions on Spotify
- [Updated] Tinkering with Technology A New Sound for Your Phone
- The Photographer's Guide to Digital Cropting for 2024
- In 2024, Utilizing B-Roll in Video Production Effectively
- 2024 Approved Superior Cameras for Clear, Smooth Podcast Sessions
- [New] Perfect Blueprint for Installing WM6 Version 6.0
- 2024 Approved Tips for Quicker Periscope Livestreams
- 2024 Approved The Ultimate Resource for MorphVOX Audio Transformation
- [New] The Editor's Pathway for Diminishing Sound Levels
- 2024 Approved Unlock the Secrets Maximizing Your Video Content on Zoom & YouTube Live
- Unleashing Creativity with Magix Video Pro X for 2024
- The Ultimate Recorder's Companion for Clear Notes for 2024
- Top 7 Packet Opening Experience Hacks for 2024
- Updated 2024 Approved Amplified Anxiety Where to Uncover High-Intensity Screams
- In 2024, A Step-by-Step Guide on Using ADB and Fastboot to Remove FRP Lock from your Samsung Galaxy XCover 7
- What You Need To Know To Improve Your Itel P40 Hard Reset | Dr.fone
- New Easily Delete TikTok Logos Best Watermark Removers
- [Updated] IPhone Photography 101 Simple Strategies
- How to Intercept Text Messages on Samsung Galaxy S23 Ultra | Dr.fone
- Hit the Trend Hard with These Must-Try TikTok Items on Amazon
- New Smooth Operator 3 Techniques to Stabilize Footage in AE
- In 2024, Unlock Your Samsung Galaxy M34 Phone with Ease The 3 Best Lock Screen Removal Tools
- In 2024, Income Insight Cutting Through the Complexity with a 3-Step Guide to YouTube Revenue
- [Updated] 2024 Approved Premium 5 Hidden Video Access Tools
- 2024 Approved Turn Your Mobile Videos Into Profitable Content on YouTube
- Avoid Interrupting Allow the Speaker to Finish Their Thoughts Before Responding or Asking Questions
- Spoofing Life360 How to Do it on Xiaomi Redmi 12? | Dr.fone
- [Updated] In 2024, Transform Your Instagram Vocal Identity Today
- [New] 2024 Approved Premier's Picks No Watermark, Excellent TikTok Downloader Tools
- 2024 Approved Altering Playback Speed in Songs While Maintaining Musical Tuning and Harmony
- How to Change/Fake Your Vivo Y02T Location on Viber | Dr.fone
- Verifying Realness in Instagram's Visual Identity Expressions for 2024
- [Updated] Magnifying YouTube Visual Experience
- How to Fix Corrupt video files of Motorola Moto G34 5G using Video Repair Utility?
- How to Add Border to Instagram Video?
- In 2024, Everything To Know About Apple ID Password Requirements For Apple iPhone 13 Pro Max
- [Updated] 2024 Approved Engaging Essentials Leading IG Filters
- In 2024, Can You Unlock Apple iPhone XS After Forgetting the Passcode? | Dr.fone
- [Updated] 2024 Approved Mac's Finest for GIF Saving The Leading Apps
- In 2024, The Complete Manual of Adding Captions on Vimeo
- How to Change your Poco C51 Location on Twitter | Dr.fone
- 2024 Approved Free Movie Magic 16 User-Friendly Video Editors to Try
- [New] Scrutinizing the Specifications of DJI's Flight Model 3
- [Updated] In 2024, Innovative Recording Tech The Leaders' Choice
- [New] Mastering Screen Recordings in GoToMeeting for 2024
- In 2024, A Complete Guide To OEM Unlocking on Poco X6
- [New] Unveiling Tricky Feed Functions More Vids Please
- [New] Top 10 Mouse Recorders for 2024
- In 2024, Ultimate Guide from Oppo Reno 9A FRP Bypass
- The Workings of YouTube After a Video Is Published
- [Updated] 2024 Approved The Art of Crafting Successful Instagram Posts
- [New] Quick Tips Initiating Discord Video Conversations Anywhere
- How to restore wiped music on Vivo Y02T
- Updated Essential Mac-Friendly Audio Mixers The Ultimate List of the Best 5
- [New] Handsome Horizons Premium PC Backgrounds Online
- Make Your Own Invitation Videos 10 Free Online Tools for 2024
- In 2024, Unveiling YouTube’s Full-Rotation Streaming Potential
- [Updated] Discontinuing Instant Recording on QuickTime for 2024
- In 2024, How to Use Pokémon Emerald Master Ball Cheat On Huawei Nova Y71 | Dr.fone
- How and Where to Find a Shiny Stone Pokémon For Samsung Galaxy F34 5G? | Dr.fone
- The Best 8 VPN Hardware Devices Reviewed On Xiaomi Redmi Note 13 5G | Dr.fone
- [New] The Ultimate Screen Capture Software Guide - Apowersoft Included for 2024
- Title: "In 2024, Through Virtual Lenses A Historical View"
- Author: Christopher
- Created at : 2024-06-03 20:53:53
- Updated at : 2024-06-04 20:53:53
- Link: https://some-approaches.techidaily.com/in-2024-through-virtual-lenses-a-historical-view/
- License: This work is licensed under CC BY-NC-SA 4.0.